Category: technology & toys

I am a nerd by nature and a geek by trade, and I have a few things to say about all kinds of technology from enterprise platforms to playful games.

  • Copy Wrongs & Rights

    Perhaps the only reason to bring up here the great copyright debates that permeated the internet in the early 2000s is one of idle speculation linked to a tangential theory.

    As digital media formats matured and before technologies were blessed by the often-corporate owners of the media encoded therein, piracy abounded. Discussions flared and festered online about the modern relevance of copyright in a world where art, music, film, and literature could be moved through networks in minutes and bypass the barriers of physicality once deemed a near insurmountable obstacle to such voluminous theft.

    My sideshow of choice was a tech site called Slashdot, which still thrives today to a great extent even as I write this, tho my own visits are rare. Within those comment feeds I more often observed, but occasionally participated in, a regular debate on this topic of copyright. “Copyright was nuanced. Copyright needed adjustment. Copyright didn’t understand the internet, and neither did the politicians policing the scramble to protect the people too slow to keep up.” There was seemingly no end to the nuance and clout of arguments that shaped the conversation there. Nor was there a shortage of participation across a broad spectrum of the digital entrepreneurial class seeking to ride the next wave of a hope for restriction-free content into a reshaping of every floor of the entertainment industry.

    My idle speculation and theory on the subject of the copyright debate arises when one considers that the very capital-G Generation calling for a digital uprising and an overthrow of century-old copyright rules in the first decade of the 2000s was, in fact, my Generation, specifically the geeks among us. We are twenty years older now and frequently found in senior-level jobs, managing corporations, or leading valuable technological projects on behalf of governments and business. It is only speculation, but I would not be surprised if nigh every leader in modern AI computing or any related discipline once had—and may still possess—a very strong opinion about modern copyright, its failings and perhaps its very relevance thanks to the so-called Napster years.

    And of course copyright is almost certainly to be considered a central sore point to many who are questioning the largely-unchecked progress of artificial intelligence algorithms today.

    What is copyright, you ask?

    Copyright as we know it today has roots dating back well over three hundred years and might have in those antique times seemed like little more than a bit of government red tape to control the printing of information not registered and approved by the English government.

    There were barriers to publication in the cost of participation, but even those barriers could be leapt over with the right patronage to buy the equipment and a bit of gritty determination. Legal standards to prevent just anyone from putting their opinion onto ink and paper were enacted. Red tape indeed, but it had the side benefit of working in harmonious lockstep to legally protect both creators and owners of valuable works to earn their due from the investment of time and resources they may have put into making them. After all, everything comes from something, even the words you are reading here were an investment of my time, resources, and at least two cups of coffee that I drank while writing all this. Copyright, it was argued, should give the individual who spent the time, learned the skill, made the effort, and honed the output both the privilege and the right to at least have a chance to recoup a benefit from their investment. The emergent capitalistic world order agreed, of course, and the idea of copyright blossomed around the modern world, enshrining content ownership and countless tangential legal frameworks to ensure the profitability of and long term protection of many things such as images, sounds, poetry and prose for a couple hundreds of years.

    Then? Digital technology crushed the barrier to entry. Who needs an expensive printing press when a bit of free software turns your desktop computer into an online pirate radio station, or a networked distribution service for a library worth of novels, or a toolkit to launch the latest box office blockbuster into a public forum for instant access to anyone who wants to avoid the trip to the theatre? One of the flanks had fallen, a barrier that had been protecting people who made stuff from the people who might pay to use it. Content for all, steal everything, the world rejoiced—and the lawyers pounced.

    Perhaps you already see the catch, I suggest.

    If no one pays for anything, then no one gets paid for anything. Copyright, for all its flaws and corporate meddling, does one thing very well—and it often seemed the sticking point of all those great debates I trolled on Slashdot two decades ago: your goodwill does not pay my rent. If I am a creator existing in society, I need to earn a living to continue existing in said society—I may not have a right to earn that living by creating content for others to enjoy, but I have the right to try without that trying being trounced by the threat of theft and piracy. And if the world tells me that I don’t have that right, then why on earth would I even try? Why would anyone try? Poets will be poets, and will try forever, I might argue on a good day, but the realist in me sees that crushing the incentive to make anything may result in nearly nothing being made.

    I know nothing for certain about the opinions of the people who are building and shaping these AI algorithms, but given their behaviour and indifference to the rights of both creators and their works which are fed with abandon into the gaping insatiable maws of neural nets and large language model training and generally consumed with indifference to copyright and basic human morality by the emergent AI industry—I suspect, only suspect, that they were among the many preaching the end of copyright just two decades ago.

    And what of the creators who make new things, those who earn their livings from entertaining the world with their words, images, films and ideas? We, my suspicions nudge me to suggest, are considered by those same people an unfortunate casualty in the creation and proliferation of the machines designed to replace artists, writers, and makers alike. After all, a perfect AI will will generatively create anything, everything, forever and faster and never once demand rights in return, will they?

  • The Poets Against the Processors

    I ask you: What is AI?

    Artificial intelligence, you reply.

    Sure, but what is it? Really?

    I suppose we first need to get a handle on what defines those two terms: artificial & intelligence—and I think the first is likely easier to get our minds around than the latter.

    Let’s get that one out of the way then: the term artificial can perhaps be defined easily by its negative. Artificial, for example, might be thought of as something that is not genuine. Something that is not natural. Something that is an imitation, a simulation or a fabrication designed, perhaps, to mimic what we might otherwise consider to be real.

    More precisely, the etymology of the word gives us a more positive example. Something artificial is something that is crafted by art, made by humans, designed, built and invented by effort of us. Something artificial then might simply and most clearly be thought of as something that someone used their human intelligence to bring into existence.

    Ah, but what is intelligence then?

    A much more complex answer is required for that, I say.

    For example, a dictionary will simply tell you that intelligence is the ability of a thing to gather and synthesize information into knowledge and understanding.

    Sounds easy, you reply.

    But wait, I reply, what you may not see is that from there on in we delve into what is almost certainly a quagmire of philosophical pondering and metaphysical analysis: the human mind trying to understand itself is a profession nearly as old as humans themselves. A mirror looking at its own reflection. What is thought? What is consciousness? What is the self, the mind, the soul and the spirit? What is it that makes us human? How can we even know that every other person we know thinks in the same manner as we do—and by that we don’t refer to content or concept, but simply trying to gauge the depth to which their mind is actually a mind like our own and that they are not simply a reactive automaton, a robot, an alien force, a simulation, an… artificial intelligence.

    Together we join these words into a modern catchphrase and shorten it to just two letters that carry all the weight of a shift in the course of human history: artificial intelligence or AI.

    AI then is, not-so-simply, something that we made that has the ability to gather knowledge and synthesize understanding.

    AI is a tool, a technology, and a kind of metaphorical progeny of ourselves: our attempt to remake our own minds in craft and art and design.

    We have chosen as a species (dictated by the history of our scientific pursuits, of course) to have done this with silicon computers—though, one might speculate that in an alternate timeline perhaps we may have sought to accomplish such things with steam valves and brass cogs or neutrinos colliding with atoms or quantum interference patterns resolving upon clouds of stardust or even with microscopic sacs of self-replicating organic chemistry brewing inside a calcium-rich orb. We take computer circuits etched into silicon wafers as the de facto method because it is a mature craft: we can make complex things with this understanding we have. We can build machines of such enormous complexity that any other approach seems as much science fiction as thinking machines would have seemed to our recent ancestors.

    Yet, here we are. I say. Look at us. We have made something that, though often arguably lacking or laughable or uncanny or a thing that draws any of a hundred other pejorative pokes, is an imperfect beast and now made and unleashed. It is far past time we all started asking what exactly this artificial intelligence might actually be—and what it will bring upon a society and a species whose perhaps greatest competitive advantage in the universe has been its higher cognitive prowess.

    This is an introduction to what I am hoping will be a series of reflective essays and technological deep dives into the social implications of AI.

    I have been told repeatedly, often by people with stake in the game of business, life, and culture, that AI is nothing to be feared, a tool to be embraced and a paradigm that has shifted long past and to just climb aboard.

    But while these systems will almost certainly not challenge our physical humanity with violence or in any of the multitude of science-fiction spectacle ways of popular literature and media, what I see happening already is that we seem to be emmeshed in a fight for intellectual effort for which we may have neither the endurance nor strength to win: out-competed by automated systems, siloed by information algorithms, strip-mined of our creative outputs and reduced to a livestock-like herd for our attention by technology so fast as complex that it is steps ahead of us in a race we don’t even realize we are running.

    It is the poets against the processors.

    And what then is AI? I ask you.

    We made it to mimic ourselves, our minds. It is yet imperfect, and perhaps little more than a simulation of our humanity. Yet, it is a tool that amplifies evil as much as it does good. It is a technology that yokes us into dependency. It is a system that robs us blind and vanishes into the digital ether. It is something we can barely even define, let alone understand and control—and it would be arrogance in the extreme to think otherwise.

  • game con-spiration

    I’ve been a lazy game developer lately. 

    A couple months ago I was proudly telling people how much progress I was making on Pleck’s Mart. Heck I was logging at least—at least—a couple hours every day adding to the code base and debugging the game and making art and then sitting at the cafe writing story for the damn thing.

    I also wrote a couple months back about how I made some silly choices around leaning into a dead-end part time job that was supposed to round the rough edges off my days but instead wrapped me up into grocery store drama and derailed a bunch of personal motivation in my off-hours, plentiful tho they were.

    In short tho, I haven’t been coding for about two months now.

    Sadly. Realistically. Frustratingly. 

    There is a mental wall in the way, if I’m being honest, because (a) I was just coming up on a challenging bit of code, (b) a new version of the engine came out in the intervening months, and (c) it’s kinda sorta summer and (d) I should be spit-polishing my resume and not making video games.

    But then I went to Game Con this weekend.

    A couple things happened, very passively to be honest, but they happened at Game Con nonetheless.

    First, I got to wander around and talk—actually chat with and talk to—other indie game developers. That’s big. There’s a hundred reasons to go to a convention linked to your hobby, but seriously on or close to the top of that list of reasons should be the simple fact that hanging out with likeminded individuals is inspiring for another long list of reasons. There is a community. There are organizations boosting these efforts… locally. People have trod this path before us and are coming up the path behind us, and that means something.

    Second, I got to finally have a chat with Chris. We’ve been friends for over twenty years now, hung out countless times, vacationed together, stood atop a mountain peak in the sun, and rung in the new years nearly every year of that twenty. He is a legit developer. I mean, he professionally codes for a living, has a business, does community building, and that list goes on. And I sheepishly gave him access to my github repo. We finally got to chat, hanging out in the halls of Game Con, playing some board games and poking at the demo booths, and he wants to help with Pleck’s Mart. What’s our next step, he asked.

    So, it’s monday morning after the gamer inspiration weekend and I’m looking down the day at a question of not if I go down into the basement today to write some code… but when.

    What is the next step?

    As ever, it’s one problem, one line, one version at a time. And if nothing else, looking for that lost momentum.

  • game: civilization seven

    Would you say that I got this game for free?

    I mean, I didn’t pay for it. I ordered it using points. AirMiles(TM). So it wasn’t strictly free because, I mean, those points have a kind of real and tangible value, but they are not money in the sense that I could buy anything but whatever random crap is listed on their catalog on any given day. I didn’t pay for the game, I guess is what I’m saying, and using points made it feel like something I got for free (even though I didn’t really, I suppose) and I mention it because I’m still very torn on how I feel about this latest insallment in the Civilization series inasmuch as I’m feeling pretty smug about not having spent real cash on the game.

    I’ve been playing Civilization VII.

    And shortly before that I had been playing Civilization 6, which was both a mature game which had been tweaked and refined and bug-squashed long since, and which I picked up up for literally a few bucks on a big digital sale lowering the stakes dramatically for what turned out to be an excellent purchase and investment of my gaming time.

    And? Before that I’ve played every other installment of this game going back to the original in the 90s. 

    All this is just me setting the stage and suggesting my bonafides when it comes to a player of this particular game series and type.

    If you’ve never played a “Civ” game let me elaborate as best as I can bring it down: It’s like a big game of Risk on a huge interactive video game map of a randomly generated world—except rather than just rolling dice and moving armies you need to build the cities and grow the economies to raise and support those armies, ensure that they have resources to fight, negotiate diplomacy with other societies, fend off natural disasters, counter religious uprisings, research and build new technologies and so on and on and on into a kind of complexity that is hard to explain in a single paragraph.

    Look up 4X games which stands for eXplore, eXpland, eXploit, and eXterminate, and which in a vague sort of way truly summarizes the core of the gameplay.

    I play Civilization and have played it for pretty much my entire adult gaming life as a kind of slow, serious, strategic gamer’s pursuit. Civilization is like the chess of the video game world: that is to say a lot of people take it serious as f. 

    So it is a big deal when a new installment ships. Civilization VII shipped just a few months ago in early 2025 and generally—well—people hate it, frankly.

    Personally I’m torn.

    Here’s the thing about that. I play it with seriousness, but I am not serious about the game. I just dabble in seriousness, and in saying that my stake in the game is not about the fine-tuned mechanics of a elaborate and complex simulator leveraging the raw strategy of a well-honed plan of tactical gamers pursuit vibes. I’m just playing to go with the flow. I don’t just click and click and click some more. I think about my moves, but I guess what I’m trying to say is that on a scale of hard-core Civ-ness, I’m like a 4 out of 10.

    I’ve played three games of Civilization VII since I got it for not-exactly-free from my reward points, such a middle aged dad thing to do by the way, ordering video games on a physical disc using your airline rewards, and three games in I’m like… hmm… uh… yeah. It’s… okay. I mean, I like the innovative thinking. I like that game companies are trying new things. I like that this is more than just an updated graphics engine smeared over the old engine. It is a new approach, and that is a awesome and we should all celebrate risk taken in the name of advancing new ideas and updates.

    But there is a hitch—and an itch I can’t quite scratch.

    The game is—I dunno—bumbling. 

    There is just something about it that I haven’t been able to put my finger on. It’s as if the game is simultaneously too complex for its own good and yet insufficiently rigourous in allowing the player to control all that complexity. There is stuff that happens, automatically, behind the curtain, out of sight, that I just simply don’t understand as I’m playing. And I write this not as a good veil-of-war kind of sense where such secrecy promotes strategic play: I say in the sense of it sometimes feels, just feels, like the game is playing itself and that I am reduced to little more than button mashing the turn meter forward. It just bumbles along, tap, tap, tap, bumble, tap, tap, tap, bumble—and I’m left thinking, like, am I playing this or watching it play?  And that is the type of game that leaves you with a kind of vague emptiness when you’ve progressed far enough along.

    It likely doesn’t help that I’m playing this on Playstation, to be honest. On a desktop I assume I’d do more mouse-hovering and poking around the UI to see what I was missing, read the help tips, or something. So is it a UI issue or a game issue or a hand-holding issue or—I don’t even know what is bugging me. But as it stands, I got the PS5 version with points not the other one, so that’s what I have been playing.

    Or should I say watching?

    And even though I write all this I still want it to be good. Maybe I write all this because I want it to be good. This is a beloved franchise. This is a piece of my gaming persona.  This is my chess. 

    I’m just torn on if I like it or not—and actually a little bit glad I didn’t really pay for it, either.

  • pi dayrectory

    Oh, remember back in 2023 when my attempt to run a web server from a raspberry pi computer in my basement got hacked and some turd of a botscam hacker tried to hold my data hostage for a few thousands of dollars in bitcoin?

    Yeah, but I do.

    I tell people that there was nothing irreplacable enough on that little web server that I would ever have paid to unscramble the encrypted data for cash, and that’s true. But a year prior I did take the entire contents of my web comic website and migrate it over to that little server and damned if I know where the original copy went.

    So the website I had built to host my little web comic project, This is Pi Day, was suddenly gone.

    Fret not, dear reader, the art and files for those comics were triply backed up on three different computers, but damned if it wasn’t a pain in the ass that I would need to start from scratch on the website to share them again, ever.

    But fast forward right back here to 2025.

    My whole recent effort to consolidate my web properties under a single central domain has me leaning into the notion that it might be time to tackle that pain head on. I recently incorporated myself as a little consulting business and needed to think about how to build a brand for myself off that little four letter domain name I had named my new corporation after. Long story short, I landed on the idea of a multi-site wordpress installation to host the corporate website while keeping all the other hanging-off’rs alive and well. And still-long story short-ish, it wasn’t a lot of extra effort to hang yet another little subdomain off that installation upon which the effort to rebuild This is Pi Day could be foisted.

    I started work on that this week.

    I mean, heck, it won’t be fast or easy. There is something like two-hundred plus cartoon strips that all need to be uploaded and categorized and published. I spent an hour on it this morning and got something like fifteen of them up. It’s gonna take some weeks… buuuuut it is started.

    In the coming weeks expect to see piday.ca which points to piday.8r4d.com come back to life and fill up with all those old comic strips.

    Moral of the story? Shit happens. Back up your work. And if you get knocked down get right back up again, even if that takes a year or two.

    Or whatever. Go check out the comics. They were actually kinda clever if I do say so myself, and who knows what I’ll resurrect from the archives next.