Tag: star wars

  • media reviews: a lack of independence

    All work and no play make Brad a dull guy.

    I’ve been working on real projects, too, but I still find a lot of time to dabble in entertaining myself with no hidden agenda. This past month I’ve been stoking the seeds of rebellion and growing virtual canola, but not necessarily in that order.

    I’ve been enjoying…

    gaming: farming simulator 2025

    There are really only two types of games that exist. I mean, when you sit down and think about it—and believe me, I’ve done my share since trying to build a video game from scratch this year—but those two types of games fall basically into one of two core game mechanics: create chaos or create order. The create chaos games are simple: blow stuff up, fight, battle, knock down a wall of bricks with a little ball and on and on. The creating order games are pretty obvious, too: craft stuff, build structures, sort objects, organize those objects into neat rows. We could probably argue about the nuance of all things and that sometimes creating chaos is leading to order or vice versa, but hey, I’m trying to keep this simple. And all that said, what I can’t exactly tell you is when the first “farming” game came out because farming games (unlike this game I have been playing) are not necessarily about literally running farm.  Farming games are generally about creating order: taking a wild space and converting it into a resource-generating source.  Farming games can, yes, and often do replicate vegetable farming from reality, but too sometimes you are farming gold, or in-game energy, or dinosaur eggs, player experience points or maybe just maguffin-like doo-dahs that progress the game play, and many farming-type games use the abtraction of farming as a mechanic to create a need in the game to progress gameplay by forcing a labour-like management system of creating order out of the seeming nothingness of the game world. But Farming Simulator is literally what it says. It’s buying tractors, harvesting crops, and managing animals, all in a massive virtual space that looks like a slice of some agricultural landscape pulled from a film trope. And I’d be damned if I denied that driving a virtual tractor around gravel roads to pick up a load of wheat isn’t the coziest way to lose oneself in a few hours of meaningless order-creating video gaming. The 2025 version is probably my fourth or fifth official stab (not counting the mobile versions on my phone) at digging into this game, and really only the second one that stuck. The game is of such complexity that it is easy to get lost and eventually bored in the first layer—driving a tractor until you run out of things to tractor on—and just miss all the nuance offered at deeper levels. A thousand other reviews have already talked about the graphics and the mod base and the mechanics of the engine, so I will simply say that what is often overlooked—and probably what drives some suburban computer nerd to play games like this—is a kind of latent urgency in the genes of humanity that impels us to grow things, harvest food, and tame the land: it is like a survival instinct, almost, fulfilled by the simulator pretending to do work that is the foundation of human societies. Plus, who doesn’t like to drive a green tractor through the countryside?

    streaming: andor, season two

    There has been a meme floating around online that Andor has ruined Star Wars because it was just that good. And, frankly…I almost agree. The jibe goes something like this: watch Andor, then go back and watch the very first Star Wars film again, A New Hope. At the end when Luke Skywalker and Han Solo are getting kudos before the end credits roll, put yourself in the shoes of just one of those guys standing in the crowd some of whom were (now, according to canon) probably friends and at least coworkers with the characters of the new mini series. They had fought together, suffered together, built a rebellion through personal sacrifice for years…  and then one day some farm kid and a space trucker show up, luck out in a single battle and they get a parade, medals and literally all the glory. Oh, Luke, wipe that shit eating grin off your face. Don’t you understand the game you just stumbled into? Didn’t you watch Andor on Disney+ for fs sake? All joking aside, what makes this show so good and what I think a lot of people who like this series so much (but maybe aren’t fully able to articulate about it) see in it’s story is simple: real stakes. The whole point of the story arc that leads from the first scenes of Andor to the end of the Rogue One movie is that literally none of these people make it. The whole story is based on what is almost a throwaway line from that famous opening crawl of the original movie, that some rebel spies stole the plans for the death star, the plans that become the key the story in that same first film.  Some clever person said, hey, let’s tell that story because those guys did the real hero work and probably lost their lives to do it: stakes. Andor ignores the mysticism of the force and assumes that the regular suite of bad guys are busy somewhere else doing their bad guy shit and that the real fight is happening out of sight, in dark corners and that people who have been drawn into it because they are people who make good choices while still doing things objectively less good, are giving up everything to help everyone else for change they will never live to see: stakes. There can’t be a season three because what happens next is all the movies you love already and all these characters did that for the galaxy and the plot: stakes. Weight, purpose, and stakes. I haven’t had much good to say about Star Wars for a while, but if you are any kind of fan at all you need to watch Andor. 

  • media: andor, season one

    Oh, just what the internet ordered: some more commentary on Star Wars.

    To be honest, my relationship with this franchise is certifiably bipolar. Up, down, deep, shallow, love it, hate it, roll my eyes at the wonderful blur of a galaxy far, far away. I mean, if there was some kind of independent adjudication of fan-ness in the Star Wars media landscape I wouldn’t be anywhere near the top, but I’d probably have a ranking.

    I am told in a tale perhaps apocryphal, that I attended a screening of the original in 1977 at a drive in movie theatre, asleep as an infant in the back of the car.

    I have watched the films, read the books, played the games, absorbed the lore, studied the history, run the themed race, ridden the rides, toured the studio, bought the merch, and drank the star wars kool-aid in big gulps.

    But ever since Disney bought the whole thing… I get it. You’ve heard this story before. Everyone complains: Disney borked it, right? Yeah… no… maybe… kinda… sorta… what does that even mean?

    I remember walking through the queue to Star Tours in Disneyland last summer and feeling this sense of vague disconcert. There was this sense that as fun as the ride was, as immersive as the queue was built, that there was a vibe that whoever had built this thing, well, they just didn’t get it.

    Here’s my point and I’ll move onto the review: you’re in the queue to Star Tours, boarding a fictional vacation trip, and one of the destinations advertised is Tatooine. This is the case because you’re supposed to be excited about visiting something from the universe of Star Wars, but if you were in the world of Star Wars, as a character with agency and thought and free will, you would avoid Tatooine at all costs. It is a truck stop in a backwater in the middle of lawless nowhere. You would never in a million years book a vacation there. That’s the whole point. It’s like seeing an advertisement for the industrial area behind the airport suggesting you could go visit the shitty bar by the gas station and bet on the dog fights in the back alley. Why the hell, in universe, would there be a tourist cruise headed there?

    Because. Simply. Tatooine is intellectual property and most people legitimately don’t look beyond the “gee whiz I saw that on thuh teevee…” so it sells just fine in Disneyland.

    And that vibe is where my frustration with modern Disney-owned Star Wars has tended to exist for the last few years: it’s all just intellectual property being shuffled into disconcerting new recipes that make no real sense and have no real sense of the stakes of this universe. It’s all pretty much been a low-thought, gee whiz theme park ride, particularly a lot of the new limited run series on Disney Plus.

    In other words, it took a great deal of contrary information suggesting that Andor was something that rose above this dreck, or at least aspired to lift itself out of the gee whiz-ness of the intellectual property churn factory built by Disney over the last decade to make me want to actually commit about ten hours to watch it.

    But we did.

    We finished watching the first season this past weekend… and I will suggest that if nothing else it has tried and almost certainly done a reasonably good job of building something fresh from the universe, adding to the story rather than blithely churning intellectual property and recycling the old pulp of the films. Sure, it leverages and contributes to the structure of the broader story, but it risked something bigger, created stakes, incited emotion and felt more real than the manufactured backstories that have populated my overpriced streaming subscription lately. It wasn’t perfect. There was some inconsistencies and a few tourist glances towards Star Wars Land TM. Yet, it was compelling and we wanted to keep watching, to see what happened, and you started to care about all the characters, even some of the terrible evil ones. No, not perfect, but pretty good.

    And if nothing else, it hardly ever felt like a sightseeing tourist vacation to a truck stop by the airport.