I mentioned in a teaser post yesterday that I’d jumped on the bandwagon and pre-ordered the two new Steam-to-couch products that were offered for a limited pre-release sale months ago. They were delivered to my house yesterday, and I had a couple free hours to unbox, install, and play some games on them.
Aside from the forty-five minute struggle encountered trying to rewire my entertainment system to find yet another spare power outlet (not Steam’s fault) AND a free HDMI socket, the only issue I had setting up the little sandwich-sized Steam Link box was that in disconnecting all my cables and power outlets, I’d managed to reset my external internet connection… which you need to activate and sync with the machine. Also, I got my exercise, running up and down stairs a dozen times to type something on one machine and then reset something on the Link box. In general though, it was largely plug and play.
One thing I didn’t figure out for about an hour was that I needed to re-size my screen. The resolutions were good and the streaming was coming through fairly crisp, but the default Link settings needed to be down-scaled by 16% so that I could see the entire streaming signal on my HDTV. And the fit-to-screen config is on the device config screen on boot, NOT in the stream config in Steam (subtle and makes sense now, but difficult to find)…
I’m not going to go into details about my machine specs or network setup. Just know that I have a desktop machine that was pretty much top of the line… or it was, five years ago when I bought it. It’s held up to years of gaming and video work, but it’s nowhere near top of class for 2015. It’s basically a low-to-mid range desktop computer that I use for a gaming machine these days. My network is solid, too. We’ve been streaming media across a hardline (with three intermediary routers/switches in the middle… yeah, overly complex I know) from a dedicated media server in the basement for years, and I’d tried Steam streaming to my laptop across the hard line and the wireless too, working out kinks and optimizing for that over the years. In other words, network performance as I was trialing my new toy was never an issue… though I was jacked into an Ethernet for the duration and have yet to try wireless.
About ten minutes after setting them up, both the Link and the Controller downloaded and installed firmware updates… I’m not sure what it changed, but tweaks and fixes to new products are always welcome. I did need a micro-USB connection directly to my PC in the basement for the Controller, but that wasn’t unexpected. And darned if we don’t have a million cables around the house anyhow.
The Controller is not as solid-feeling as I would have expected. I’m used to holding a PS3 DualShock3, so this Steam one feels a little more fragile… and it takes a pair of double-A cells for juice, so after years of rechargeable controllers in my house I guess I’m back to stocking batteries. I’ll cope, but perhaps I’ll invest in a pair of NiMH rechargeable cells for the longer term.
I had previously mentioned that I jumped on this Steam Link bandwagon because over the eight years I’ve been on Steam, across loads of seasonal sales, humble bundles and Super Awesome Gaming peer-pressure buys, my Steam library is up in the range of 150 games. For the price of a Controller and a cheaper than I could have bought a long-enough cable, I’ve brought that into my living room and onto my bigger TV. I’ll still play from my PC for many things, but I’m nearly forty and I do like a comfy couch to sit on while I play sometimes.
So, I jumped in and loaded up some games.
Our Super Awesome Gaming staple has long been Left 4 Dead 2, so that was my first pick… and also my introduction to my complex future finding a workable controller scheme.
See, the blessing and the curse of the Steam Controller is the fully map-able controller scheme. I counted, and there are something in the neighborhood of fifteen to twenty interface buttons, depending on how you categorize and count things… and even the fact that I can’t give you a firm number after playing around on it for three hours should be a clue to its complexity. When you start a game (and any time during the game) you can reach into the controller scheme (which is fairly easy to find and use) and change it based on suggestions from Steam or (and this is the interesting part) schemes submitted by the community. The goal is to map commands that you’re used to on a keyboard and mouse (a’la the PC gaming experience) into a controller with a ton of keys, triggers, buttons, knobs, and pads.
I picked one that looked promising, and started the game. My plan was to load into a single player campaign and test out my modest L4D2 skills in a solo round. Three minutes later I was unintentionally playing a network play “Realism Death Match” with some kids speaking a language I didn’t understand. I guess I should blame myself for not paying closer attention to the key mappings, but I had assumed it would make sense intuitively. Instead, I managed to click the wrong buttons, start the wrong campaign, and could not for the life of me figure out how to back out again.
And thus began the rest of my evening: spending a lot of time trying to find reliable and useful key mapping for a short list of the games I had installed. Some were great, and I played a solid hour of Evoland with almost no issue. Others fell flat, and I dug myself into such a deep hole of controller confusion that I literally unplugged the Link, reset Steam on the PC, and started fresh. My conclusion from this was telling my wife (as she confusedly watched me tinker) that this was essentially the Linux of gaming systems — highly configurable and powerful, but not for the feint of heart or anyone who wants an experience without a lot of tweaking and tinkering to make it work.
In the end, I think I’ll like it. I need to figure out how to tune down the haptic feedback and adjust the trackpad sensitivity to suit my tastes, but I’m sure its possible if not particularly easy to figure out. And like every other gaming system I have, I won’t regularly be jumping between a dozen different games over the span of one evening: likely, I’ll find one to play for a few weeks, learn the scheme, make it work, and have fun until I get bored and move on. I jumped on this bandwagon with a good understanding that it’s a beta product… new and bound to have a few bugs to work out… I’m not sure that I’m happy it shows it so much, though. Either way, I’ll be keeping it and trying make it work for my gaming style… and going out to buy some extra batteries soon, too.
About six months ago I was the victim of some targeted advertising: Steam, who knows I have eight years and a level of loyalty measured by 100+ title library of games on my desktop computer sent me an email noting that they were doing a pre-sale of the new Steam Controller and Steam Link, a hardware duo that lets Steam users stream games across their local networks to play from the comfort of their couches on big screen televisions, rather than hunched over in a computer chair at a desk. Drool. I took the bait, like a sucker, gave them my credit card information, and promptly forgot all about it… until last week when I was abruptly reminded of my purchase when a pair of shipment notices appeared in my email. I guess I have some gaming to do this week…
It’s that time again. Halloween, when for second year in a row my blog traffic spikes because geeks around the world are searching for pumpkin designs and hitting my modest narrative recap of carving a Minecraft-style pumpkin in 2011. In that post (which you should read because it’s insanely popular and generates a lot of great, sticky traffic for this blog) I also make sure to link to the stencil pattern I used downloadable free from ThinkGeek, credit given because it’s not mine. And, in writing this, it makes me think I need to seriously consider a repeat performance, not just because the subsequent blog post would surely generate even more interesting traffic this year and next, but also because in 2011 Minecraft was this little-known eclectic game and my pumpkin was a weird, squarish design no one really got. This year: fame precedes the carve, to be sure.
Update: The 2013 edition is now online.
I’ll take the risk of buzz-marketing a silly little game I’ve had running in my browser for about a week now: Cooke Clicker. If nothing else I’ll give it a nickle-worth of free publicity because it’s provided me with at least that much worth of amusement. Premise: make cookies. And then spend cookies to automate your cookie making process. The game starts with by manually clicking a few dozen cookies with your mouse until you’ve created a process that lets you sit back and reap the rewards, buy more tools, and watch your cookie count exponentially rise. My best so far is in the tens of trillions of cookies. And I’m sure I’m just getting started.